-
Story
-
Resolution: Fixed
-
Normal
-
None
-
None
The graphics/compute stack has grown both more complex and more flexible in recent years.
We now have numerous APIs/ABIs for GPU and/or CPU based graphics and video rendering, compute engines, and display servers, including at least the following library layers and abstractions:
OpenGL/GLESv[1-3]
EGL
Vulkan
Wayland
OpenCL
CUDA
ROCm
libglvnd
vulkan_loader
egl_wayland
ocl-icd
xorg-server
mesa
nvidia-drivers
amdgpu-pro