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Epic
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Resolution: Unresolved
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Severe (Users)
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None
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None
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Internationalization
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Right now we are missing some key ibus packages. Ideally we should have a project to maintain this run by people who use it.
The following packages that I and probably a lot of other people use are currently missing in next release. They are mostly related to ibus, Vulkan and OpenGL
Ibus packages:
app-i18n/ibus-libpinyin - The most used ibus engine for Traditional and Simplified chinese latin input app-i18n/ibus-m17n - Provides a wide variety of ibus input engines app-i18n/ibus-pinyin - Second most used ibus engine for Traditional and Simplified Chinese app-i18n/ibus-anthy - The most used ibus engine for Japanese app-i18n/ibus-rime - Another Chinese ibus input method app-i18n/ibus-table - The standard ibus table app-i18n/ibus-table-chinese - The standard ibus table for Chinese input app-i18n/ibus-table-extraphrase - Provides extra phrases for Chinese app-i18n/ibus-handwrite - Provides hand write input recognition to ibus
Vulkan and OpenGL packages:
dev-util/glslang - Provides a lot of tools for compiling GLSL shaders for Vulkan and Modern OpenGL dev-util/spirv-headers - Provides C/C++ headers to interact with the low level SPIRV compiler API(SPIRV is the shader cache format for Vulkan and can also be used for modern OpenGL) and is used by many custom Vulkan and OpenGL applications for their custom internal shader compilers dev-util/spirv-tools - Provides a bunch of C/C++ headers and tools to interact with the SPIRV compiler API, debug shaders, get shader reflection data and more information that Vulkan and Modern OpenGL applications require for debugging dev-util/vulkan-tools - A repository providing tools to interact and debug Vulkan applications including vulkaninfo, vkcube and more media-libs/vulkan-layers - Provides core Vulkan layers including validation layers that are used to do low level debugging and profiling of Vulkan applications at API level media-libs/vulkan-loader - The client-side vulkan driver library, it loads the Vulkan entry points from the GPU driver, basically making any vulkan application work. It being not included basically breaks a large portion of Vulkan applications as most don't call the driver directly for entry points and use the Vulkan loader to not be affected by ABI breaking changes
1.
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Add autogens and ebuilds for m17n libraries |
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Closed | Unassigned |